Who should run
your Kickstarter launch?

Every creator hits this question a few months out: do it yourself, hire a freelancer, sign with a big launch agency, or bring in a small specialist? It depends, and what it depends on can be written down. We've also included the number almost nobody publishes: what a confirmed pre-launch subscriber cost in 2026, read from our own ad accounts.

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Four ways to do this,
no cheerleading.

None of them is right in the abstract. Each one works in a specific situation, and picking the wrong situation costs more than the most expensive agency.

1

Do it yourself

Plenty of projects fund without an agency, and sometimes that's the right call. The real cost is time: the page, the ads and the pre-launch emails eat a few hours a day for at least three months. And a first ad account pays a learning tax no tutorial removes. Meta optimises on data, and you buy data by getting things wrong.

When it makes sense: a modest goal, a community that's already yours (an active Discord, a newsletter), a launch date that can slip.

2

The freelancer

A freelance media buyer costs less than an agency and can be enough, if you already have the rest of the machine. The weak point sits elsewhere: page, ads and emails become three different heads, and when the cost per subscriber climbs, nobody owns the final number.

When it makes sense: you've launched at least once before and advertising is the only piece you're missing.

3

The big launch agency

LaunchBoom, Jellop, BackerKit's ad network: on six-figure launches they are proven machines. The model is industrial, though, with dozens of projects in the pipeline at any given moment. The economics work out across the portfolio, not on your single launch. Yours goes the way it goes. And a campaign with a $30,000 goal is buying machinery sized for one aiming at $500,000.

When it makes sense: an English-language project, a six-figure goal, production and fulfilment already sorted.

4

The small specialist

Below the big names sits a handful of small agencies that do crowdfunding as their core trade. Ours is one of them, and almost none of us publish our numbers. That's your selection criterion, and it applies to us too: ask any agency for the results of its last three campaigns, not the best seven projects on the shelf. Our last three are in the next section.

When it makes sense: a first or second launch, a mixed European and international market, one team that answers for the whole pre-launch.

What a pre-launch subscriber
costs in 2026

The last three Kickstarter pre-launches we closed, June and July 2026, all tabletop games. Each column stays in the currency of its ad account: currencies don't add up, so you get no single blended average here.

6.58
AUD per confirmed subscriber
174 subscribers on 1,145.38 AUD of Meta spend. CTR 2.56%. Australian-dollar account, English-speaking audience.
3.71
€ per confirmed subscriber
472 subscribers on €1,749.89 of Meta spend. CTR 3.35%. Euro account, Italian and European audience.
3.72
€ per confirmed subscriber
206 subscribers on €766.73 of Meta spend. CTR 2.79%. Euro account, Italian and European audience.

You'll still find posts quoting $0.50 to $2 per subscriber. That range was realistic a few years ago. Today, on audiences of real backers, with conversion measured on the thank-you page instead of the click, these are the numbers. Anyone promising subscribers at 50 cents is counting something else.

Figures read from Meta Ads over each campaign's full duration. A subscriber is an email confirmed on the thank-you page. Project names belong to our clients and we don't publish them without written approval: on a call, with their ok, we go into detail.

Five questions to ask
any agency. Including us.

1. What currency are your results in?

Agencies with international clients run accounts in pounds, in Canadian or Australian dollars. If you're shown one tidy average in a single currency, ask for the currency line by line: adding up different currencies produces numbers that look great and mean nothing.

2. When does your Lead event fire?

On the button click, on the form submit, or on the thank-you page? The first two count people who never subscribed. It's the difference between a real cost per subscriber and one built for a slide deck.

3. Who keeps the list and the accounts?

The email list, the pixel and the ad account should be in your name. If the agency keeps the list when the contract ends, you paid for your pre-launch twice.

4. How do you get paid?

Our model is a €1,000 test up front, then 5% of net funds raised, and we defend it for a simple reason: if the campaign goes badly, so do we. A monthly retainer gets paid either way, including when the campaign flops.

5. What happens if the numbers say no?

The right answer is uncomfortable: we tell you, and we stop you before you spend on production. An agency with no room for a no will sell a yes to anyone.

When you don't
need an agency

If your goal is a few thousand euros and you already have a community that shows up, there's no margin left to pay a vendor. Launch on your own: the risk is low, and what you learn comes with you to the second campaign.

If you're less than two months from launch, no agency fixes that. A serious pre-launch needs three to four months. Move the date rather than paying someone to rush.

If the timing works and the project holds up, with us it starts with a €1,000 smoke test that tells you, with your own numbers, whether the goal is within reach. It also works as a second opinion if you're already with someone else.

How the smoke test works

What people ask us
when they land on this page.

Do I need an agency to launch on Kickstarter?
No. You need a pre-launch done properly: an email list, a page that converts, ads that bring subscribers at a price the project can carry. If you can do that in-house, an agency is a cost you can skip. This page exists to help you decide, not to talk you into anything.
How much does a Kickstarter marketing agency cost?
Three models exist: a freelancer's hourly rate, a monthly retainer, or a percentage of funds raised. Ours is a one-off €1,000 smoke test, then 5% of what the campaign raises net of platform and payment fees. The ad budget is always separate, whoever you hire.
Big launch agency or small specialist?
It depends on the size of the launch. A six-figure English-language campaign can absorb a big agency's structure and get real value from its scale. A first or second launch usually can't: it ends up paying for machinery built for a different league. Hold a small specialist to the same standard, though, and ask for the results of its last three campaigns.
How many subscribers do I need before launching?
Start from the goal and work backwards: what an average backer spends in your category, how many backers the goal requires, what share has to come from your list. That's the arithmetic the smoke test runs with your numbers instead of industry averages.
Is cost per subscriber the only number that matters?
It's the first one, not the only one. A subscriber who cost €3 and never opens an email is worth less than one who cost €6 and shows up on launch day. During a pre-launch we also track CTR, frequency and email open rates, and we report them to the client every week.

Want these numbers
on your project?

A thirty-minute call, free. You arrive with the project, you leave knowing whether launching it makes sense, and how. If you'd rather run the numbers yourself first, the calculator shows how much of what you raise actually stays in your pocket.

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