Campaigns that hit the goal,
then go past it.

Since 2017 we’ve launched board games, RPGs and comics on Kickstarter, Gamefound and Indiegogo. Over a hundred campaigns run, from pre-launch strategy to goal day.

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100+
campaigns run
Roleplaying Game of the Year
2
Ennie Awards, Gold and Silver
2nd
of 62,696 projects — SHUG, 2026

Just these seven projects:
over €3.5 million.

More than 39,000 backers worldwide. SHUG was funded in pounds (£1,325,389, about €1.5 million). Every figure is public and verifiable on the campaign pages.

£1,325,389
SHUG · Wandering Games
18,125 backers · 14,726% of goal · ≈ €1.53M
View the campaign →
€717,608
The Queen's Dilemma · Horrible Guild
5,673 backers
View the campaign →
€492,504
Railroad Tiles · Horrible Guild
5,257 backers
View the campaign →
€481,673
Cowboy Bebop: The RPG · Mana Project Studio
4,854 backers · 2,408% of goal
View the campaign →
€190,933
Wilderfeast · Horrible Guild
2,653 backers
View the campaign →
€183,312
Nightfell: Children of the Moon · Mana Project Studio
2,192 backers
View the campaign →
€103,307
Journey to Ragnarok · Mana Project Studio
825 backers
View the campaign →

From pre-launch
to goal day.

In pre-launch we build the audience, sharpen the launch strategy and optimise the page, so day one starts with a solid base of interested backers ready to convert.

During the live campaign we run advertising day by day: continuous optimisation, retargeting, community management and daily reporting, so you ride every spike.

PR and press outreach, reviewer outreach and post-campaign management are available as add-ons when you need them.

From €900/month in pre-launch
plus day-rate campaign management · optional PR · optional social management
Let’s talk

How much do you actually keep
after the campaign?

Fees, VAT, production, fulfillment and advertising eat most of what you raise. Put in your numbers and see what’s left. Free, no signup.

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