MG Solutions Bring us the project  ↘

The work behind the showcase

We get inside projects before they reach the market.

At MG, copy and strategy live in the same file as the campaigns. Data lands on the desk next to design. First we find out whether the product holds up. Then we decide how to launch it. When the numbers come back, we change what needs changing.

01 / Launch index

See what happens behind our launches.

Strategy, tests, changes of direction and numbers. What happens between the first idea and the day a project meets its audience.

Board game / Kickstarter2026 / Closed
01

SHUG

A debut project with no IP or publisher behind it, turned into a global launch.

£1,325,38918,125 backers
The problem

Business manager hacked seven days before launch. Pixel compromised, history gone.

The move

Account recovered, a new pixel retrained while the launch was replanned from scratch.

Board game / BackerKit2026 / Closed
02

Rat Queens

A game that raised $338,354 in 2021 and never reached its backers, relaunched by the creators of the comic.

C$197,0592,109 backers
The problem

The 2021 backers paid and got nothing. We had to ask for money from people left empty-handed.

The move

Pre-launch built on getting even, then only game ads once live: revenge got the clicks, the game got the pledges.

Ecommerce / Meta ads2026 / Optimization
03

Ristobox

Same budget. A campaign structure that finally made it clear where value was being created.

+24%total sales
The problem

More spend would not have fixed the problem.

The move

ABO to CBO, revised audiences and redistributed spend.

The read

We judged it on two months of total sales, because one isolated spike proves nothing.

Ecommerce / Meta ads2026 / MS Edizioni
04

Nova Lectio - Status

A publishing launch with the plan already built: ads came in as a multiplier.

1,040copies, sold out in 8 days
The context

MS Edizioni arrived with creator content, review-copy seeding and a 15,000-subscriber newsletter.

The move

One CBO with three creative formats, broad audience, remarketing to people who watched 75% of the video.

The read

ROAS 7.79 and a €5.07 CPA: ads multiply a system that is ready, they do not replace it.

Board game / Kickstarter2022 / Horrible Guild
05

The Queen's Dilemma

An international campaign for a narrative game built around decisions and their consequences.

€717,6085,673 backers
The problem

Mid-campaign feedback asked for a cheaper way in: the average pledge was putting people off.

The move

We added a lower reward tier mid-campaign. The average pledge went down and the number of backers went up.

RPG / Kickstarter2022 / Mana Project Studio
06

Cowboy Bebop: The RPG

A major international IP, brought to tabletop roleplayers.

€481,6734,854 backers
The work

A global campaign, built in close collaboration between everyone involved.

Result

2,408% of the initial goal.

Board game / Kickstarter2024 / Horrible Guild
07

Railroad Tiles

The world of Railroad Ink, brought to Kickstarter for the first time.

€492,5045,257 backers
The problem

Railroad Ink had never been on Kickstarter: no past campaign audience to bring back.

The move

We put all the weight on the pre-launch, so day one started with the list already built.

Drag, scroll or use the arrows
02 / From the desk

What we write down while working.

We write them while reading campaigns. They stop vanity metrics from hypnotizing us.

MG note: three creatives on 5 euros a day are not a test
Media buying / Readable tests
MG note: the highest CTR can be the problem
Media buying / False signals
MG note on the real cost of a Kickstarter follower
Pre-launch / Our data
MG note: a thousand followers are not a thousand backers
Crowdfunding / Forecasts
Working rule

A number is useful only if it changes a decision. Everything else is noise.

Every project carries four signatures.

We work on the brief together from the start. Four skill sets, one problem, and we correct each other a lot.

Chiara Listo

Words / Strategy
If the product is hard to understand, she starts there. She finds the right line without making it sound like everyone else's.

Giuseppe Vitale

Acquisition / Launches
He puts promises to the test. Then backs decisions with numbers.

Francesca Lauria

Design / UX
She makes the promise visible before it is read. In an ad, it has to work at first glance.

Lorenzo Capra

Data / Performance
He hunts false signals. Then brings the conversation back to the number that matters.
Calculator

Open tool / No email

How much is really left after Kickstarter?

The gross raise gets the attention. The project is paid for by what remains after fees, VAT, production, shipping and advertising. Put in your numbers and look at the margin.

Open the Kickstarter fee calculator ↗
Raised€100,000
Kickstarter− €5,000
Payments− €3,000
And then?Open the costs

New project / Intake

Bring us the project. Even if it's still messy.

Tell us where you are and what doesn't add up. That's enough. We'll reply to see whether we can actually help, and if we can't, we'll say so.

info@wearemgsolutions.com ↗
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