with Senshi Consulting, Renato Franchi
$1,500 Launch price · First 5 projects

Kickstarter won't give you your followers' emails. Your landing page will.

We build your prelaunch landing page, connect it to your email list and your Meta pixel, and run your first 10 days of ads to it. Live 3 working days after we have your payment and your files.

Book a call with us

$1,500, flat. Invoice and bank transfer. Credited in full if you hire us for the campaign within 30 days.

Run For The Clan prelaunch landing page on a phone
Ink Tales prelaunch landing page on a phone
7,000+

SHUG · Kickstarter 2026people signed up on SHUG's landing page before launch, and every Kickstarter follower they had came through it. On day 5 the campaign was at 2,600% of its goal. It closed at £1,325,389 from 18,125 backers. View the campaign ↗

Kickstarter tells you how many. Your landing page tells you who.

A Kickstarter follower
A landing page sign-up
What you get
A number on your dashboard.
A name and an email, in a list you own.
Before launch
You can't write to them. Kickstarter notifies them when you go live.
You email them as often as you like: the story, the early bird, the date.
Your ads
Optimise on whatever Kickstarter's page lets the pixel see.
Optimise on real sign-ups, counted after the form is sent, so Meta finds more people like them.
After the campaign
They stay on Kickstarter.
They're yours for the late pledge and for your next game.

You don't have to choose. On every prelaunch we run, the ads bring people to the landing page, and the thank-you page sends them to Kickstarter's Notify me button. One visit, two sign-ups.

Two weeks, from your files to your first sign-up report.

Day 0

You send the files and pay the invoice

The checklist is further down this page. The 3 days start when we have both.

Days 1 – 3

We write and build the page

First a one-page brief about who your reader is and what they need to believe. Then the page: your art, your copy, a sign-up form connected to Mailchimp, Klaviyo or Kit, something to play that shows what your game is worth (a quiz, a dice roll, a character generator: we pick it from your mechanics), the Meta pixel with a Lead event that fires only after the form is sent, and a thank-you page that sends people to Kickstarter's Notify me button. One round of changes included.

Days 4 – 13

We run your first ad campaign

Built in your own ad account, so the data stays yours. Ten days, with a minimum ad budget of $300 that you pay to Meta directly.

Day 14

You get the report

What each sign-up cost, which ad won, and what we would do with your next $1,000.

Credited in full. Hire us for the ads or the whole campaign within 30 days of the report and the $1,500 comes off the price.

US prelaunch agencies charge $4,000 to $12,000 before you launch, plus ads, plus a cut of what you raise. We charge $1,500. We'd rather grow with creators than live off them, and if your launch works, you'll come back to us for the campaign.

Agency range from third-party pricing roundups, 2026 (Hyperstarter, UGC Marketplace). Most agencies don't publish a price list.

You talk to the two people who do the work.

Giuseppe Vitale
Acquisition and launches · MG Solutions

Giuseppe Vitale

Builds the page, the tracking and the ads. Since 2017 he has worked on more than 100 campaigns and launches and managed over €4 million on Meta. A few of the Kickstarters:

Railroad Ink had never been on Kickstarter, so there was no past audience to bring back: all the weight went on the prelaunch.

Renato Franchi
Strategy · Senshi Consulting

Renato Franchi

CEO of Senshi Consulting and former Global Marketing Director at CMON. He's the one on your call, and the one who tells you if your project is ready for this.

"Launch day is simply the moment when all the decisions made before it become visible."
Renato Franchi, foreword to Won Before Launch

What we need from you, and three fair questions.

The checklist

Access always as an invite to our email, never a password.

  1. Your Kickstarter prelaunch page, already live.
  2. Logo (SVG or transparent PNG), colors and fonts, or your brand kit.
  3. 5 to 10 images: key art, components or renders, the game on a table if you have it. A video or GIF if there is one.
  4. The basics: the game in two lines, players, age, play time, expected pledge, rough launch date.
  5. What people get for signing up. Not sure yet? We decide it together on the call.
  6. Invites to your email tool and to your Meta Business Manager (ad account, pixel, Facebook page).
  7. On your own domain? One DNS record. We write it, you paste it.
  8. At least $300 loaded on your ad account, and one person who answers within 24 hours.

Three fair questions

I already have a Kickstarter prelaunch page. Why another one?

Keep it. The landing page sends everyone there. The difference is that you keep the email, and your ads learn from people who actually signed up.

Can't I build one myself with Carrd and Mailchimp?

You can, and the page is the easy part. The hard part is the Lead event firing at the right moment, the hand-off to Kickstarter, and ads that bring sign-ups at a price your goal can carry. That's what we do every day.

How do I know you're not selling smoke?

The price is on this page. The numbers above come from our own pages, with links. And on day 14 you get a report with what each sign-up cost: if it's bad, you read it there first.

Tell us about your game. We reply within one working day.

You'll get an email with times for a 20-minute call with Renato and Giuseppe. If the project isn't ready for a landing page yet, we'll tell you on the call. Five slots at the launch price: after that, the price goes up.

No payment on this page. We use what you send only to reply to you. Privacy Policy.

Book a call $1,500